Feb 16, 2008, 03:23 AM // 03:23
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#1
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Frost Gate Guardian
Join Date: Jun 2007
Location: Virginia
Guild: NINE
Profession: R/E
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My idea for AB improvements.
everyone complains that the maps take forever to change( i agree). well what if we made AB's instanced in a way as well. so we have the Ab of 24 people 12 per team. well why not make it so that it switchs for those 12 people only. so lets say luxons win one game. well the next game for those 24 people the map is deeper into the kurzick teritory.
and if people leave then it could be like the arenas it automaticly selects people to fill in the spots.
i think this would get rid of alot of complaining but hey its just my idea so dont flame me for it^^
post your thoughts
Last edited by magi of the light; Feb 16, 2008 at 03:24 AM // 03:24..
Reason: put the wrong letter in AB
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Feb 16, 2008, 03:34 AM // 03:34
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#2
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Administrator
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So it's like a continous match, it continues match after match, people leaving and constantly being replaced? Well it's a nice system, until there aren't enough people and one side is playing with people down.
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Feb 16, 2008, 03:43 AM // 03:43
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#3
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Frost Gate Guardian
Join Date: Jun 2007
Location: Virginia
Guild: NINE
Profession: R/E
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hmm good point didnt think of that. well its just ruff idea only took me a few seconds to think of it
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Feb 16, 2008, 05:12 AM // 05:12
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#4
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Lion's Arch Merchant
Join Date: Dec 2007
Guild: Nite
Profession: A/D
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Awesome idea. So, you're like, say, start at their borderline of their defense, IE, the castle in that lands thing. If the Luxons win, they get into a deeper place, perhaps with more difficult NPCs and the Kurzicks get a higher advantage, perhaps, increased abilities from shrines or a morale boost. The 2nd could be like, a defensive village. Eventually, you reach Kurzick HQ and have mabye, a big boss fight or something. That would just be SO awesome. But you could have NPCs or actual players using some castle offensive and defensive weapons to try and repel the oncoming Luxons. Also, the deeper you go, the more Kurzicks there are.
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Feb 16, 2008, 05:26 AM // 05:26
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#5
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Desert Nomad
Join Date: Aug 2007
Location: EastCoast
Profession: E/Me
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/notsigned
Maps change every 3 hours. That isn't to long. They are based on wins/loses and current push moral. It's a fine system. Don't go fixing things that aren't broken when so many things that need to be fixed aren't getting the attention.
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Feb 16, 2008, 05:48 AM // 05:48
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#6
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Krytan Explorer
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More objectives, not so much as new maps...
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Feb 16, 2008, 05:58 AM // 05:58
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#7
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Academy Page
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The problem is how border position mapping to arenas are not even...
Saltspray Beach only pops up when the border is at the exact middle point, and every rotation that reaches this map only lasts for 3 hours.
Grenz Frontier and Eternan Keys are mapped to 3 border positions each, thus often when the battle enters the map in most cases these maps will stay for 9 hours before reaching the deep maps (or from deep map to dead center)
And if the border manages to reach the deepest point of the castle maps (luxon tanglewood copse or kurzick breaker hollow) then the map will stay there for a LONG time. (at least 9 hours)
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Feb 16, 2008, 03:54 PM // 15:54
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#8
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Desert Nomad
Join Date: Dec 2007
Location: somewhere over the rainbow....
Profession: A/
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its a great idea its just that it would be very difficult to do ;(
unfortunately /notsigned
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Feb 16, 2008, 06:41 PM // 18:41
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#9
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Frost Gate Guardian
Join Date: Jun 2007
Location: Virginia
Guild: NINE
Profession: R/E
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hmm fair enough it was just a thought... thanks for all the comments!!
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Feb 16, 2008, 07:39 PM // 19:39
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#10
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Wilds Pathfinder
Join Date: Feb 2007
Location: right behind you
Guild: Highlander Honor Guard [HHnr]
Profession: R/
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Simple Way to Fix Ab (all Abs) is to increase the number of fights that can happen at a time (Make Aspenwood able to have up to 4 fights at one time and add maybe 1-2 more fights onto regular AB) Then no one's left out, everyone's having fun, and last but not least I'll stop complaining about it!
...but I won't stop doing this *Whacks the last person to comment with the stick of lies*
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Feb 17, 2008, 12:09 AM // 00:09
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#11
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Forge Runner
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
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The problem isn't with the map rotations, it's that you have to wait 8 minutes to get into a match.
Just let us have like, 12 matches at a time = problem solved.
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Feb 17, 2008, 12:18 AM // 00:18
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#12
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Lion's Arch Merchant
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As far as I know, there isn't a limit on the amount of matches at one time. If it's taking you too long to join on one side, join the other side. You can bet that the other side will have half the amount of districts and people available to them. The map switches are entirely too long when you are on a far more biased map like Ancestral and Canyon even if it were at a plain 3 hours. Insanely boring and what not. 1 hour map changes would be great across the board or at least staggered times with 3 hours at Saltspray, 2 hours at Grenz and Keys and 1 hour at Ancestral and Canyon.
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